Fuck the Dealer: Rules & How to Play the Drinking Game
Redacted by Adrien Blanc
Fuck the Dealer is the drinking game where the odds shift with every card, and being dealer gets worse as the night goes on. The premise is simple: guess the card or drink. But here's the twist - as more cards get revealed, guessing gets easier, which makes it progressively harder to be the dealer. That's exactly why it's called "Fuck the Dealer." Also known as "Screw the Dealer" for those who prefer the PG version, this game is easy to learn, surprisingly strategic, and guaranteed to get loud. In this guide, you'll get the complete rules, winning strategy, and the best variations to spice up your next party.
What is Fuck the Dealer?
Fuck the Dealer is a card-based drinking game where players try to guess the value of the top card on the deck. The dealer wins when players guess wrong, but as more cards are revealed, guessing gets easier. This makes it progressively harder to be the dealer, especially late in the game when half the deck is face-up and players can practically count cards. That's the whole point of the name. The dealer gets screwed as the game goes on. Also known as "Screw the Dealer" for those who want to keep it PG, this game is best for pregames, house parties, and casual hangouts where you want something easy to set up but hard to master.
What do you need to play?
Getting started with Fuck the Dealer is dead simple. You need a standard deck of 52 cards (no Jokers), drinks for all players (beer or mixed drinks work best), and 3-8 people sitting around a table. The optimal group size is 4-6 players. Enough people to keep the dealer rotating frequently, but not so many that turns drag on forever.
One thing that helps: knowing the card values. Ace equals 1, cards 2 through 10 equal their face value, Jack equals 11, Queen equals 12, and King equals 13. Keep that in mind because you'll be guessing numbers, not card names.
How to play Fuck the Dealer - the rules
The rules are straightforward, but the strategy is where things get interesting. Here's how to play step-by-step.
Setup
First, pick the dealer. Everyone draws a card from the deck. Whoever gets the lowest card deals first. Shuffle the deck thoroughly and place it face-down in the middle of the table. The dealer is now in the hot seat.
First guess
The dealer asks the player to their left to guess the value of the top card. Just the value, not the suit. If the player guesses correctly on the first try, the dealer drinks 4 sips. This rarely happens early in the game, but late in the game when most cards are revealed, it gets brutal for the dealer.
Second guess
If the first guess is wrong, the dealer says "higher" or "lower" to give the player a clue. The player makes a second guess. If they get it right this time, the dealer drinks 2 sips. If they're wrong again, the player has to drink.
Both guesses wrong
When a player misses both guesses, they drink the difference between their second guess and the actual card value. For example, if you guessed 6 and the card was 10, you drink 4 sips. If you guessed 9 and the card was 8, you only drink 1. The closer you get, the less you drink.
Reveal and rotate
After the card is revealed, place it face-up on the table. Sort the cards by value so everyone can see what's been played. This is important because tracking revealed cards is how you win. The dealer then moves to the next player on the left and the process repeats.
Changing the dealer
Here's where the game gets its name. After 3 consecutive players fail to guess correctly, the deck passes clockwise to the next person. That player becomes the new dealer. The old dealer is free. For now.
The dumbass rule
This is a popular house rule that rewards players who actually pay attention. If you guess a card value when all 4 of that value are already face-up on the table, you take a penalty drink. Usually 5 sips. It's called the "dumbass rule" for a reason. You just guessed something impossible. The whole point of laying cards face-up is so you can track what's left in the deck. If you're not using that information, you deserve the penalty.
How do you win at Fuck the Dealer?
Winning at Fuck the Dealer isn't just luck. There's real strategy here, especially for players who pay attention to the revealed cards.
For guessers
On your first guess, always start with middle values like 6, 7, or 8, especially early in the game. This maximizes the useful information you get from the "higher or lower" hint. If you guess 3 and the dealer says "higher," you haven't learned much. But if you guess 7 and the dealer says "lower," you've just cut the possibilities in half.
Track the revealed cards religiously. As the deck thins, fewer values remain. Use the face-up cards to make informed guesses. Late in the game with 20+ cards revealed, you can narrow the possibilities significantly. Count which values still have cards left in the deck. If all four 8s are face-up, don't guess 8. That's the dumbass rule in action.
For the dealer
Your goal is simple: pass the deck as fast as possible. Being dealer late in the game is brutal because players can practically count cards. The mid-game dealer, when about half the deck is gone, gets the worst deal. Hence the name. Try to get three consecutive wrong guesses as quickly as possible so you can pass the deck to the next person. There's no glory in being dealer.
Fuck the Dealer variations
Want to switch things up? Here are some variations to keep the game fresh.
Double or Nothing: A player can attempt to guess both value and suit on their first try. If they nail it, the dealer drinks 8. If they're wrong, normal rules continue with the "higher or lower" hint.
Speed Round: Only one guess allowed instead of two. Faster pace, more drinking, less strategy. Good when you want to speed through the deck.
Social Card: When the fourth card of any value is revealed, everyone drinks. Adds a fun group element and keeps everyone engaged even when it's not their turn.
Dealer's Revenge: If two consecutive players fail both guesses, the dealer picks someone at the table to take a shot. Gives the dealer a little power back.
Non-Drinking Version: Replace drinks with push-ups, dares, or truth questions. The card-guessing mechanic works just as well for a party-friendly alternative without alcohol.
When should you play Fuck the Dealer?
Fuck the Dealer works best for pregames, house parties, and casual hangouts with friends. The sweet spot is 4-6 players. Enough people to keep the dealer rotating frequently, but few enough that turns come around quickly. A typical game lasts 20-45 minutes depending on group size and how fast you play.
It pairs well with other card games like King's Cup or Ride the Bus for a full card game night. If you're looking for more drinking game options, check out Red or Black or the Horse Race drinking game for similar card-based fun. And if you want even more ideas, browse the best drinking games for parties to keep the energy going all night.
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Frequently Asked Questions
How do you play Fuck the Dealer?
Players take turns guessing the value of the top card. They get two guesses - after the first wrong guess, the dealer says higher or lower. Wrong on both? Drink the difference between your guess and the card.
How many players do you need for Fuck the Dealer?
You need at least 3 players, but 4-6 is the sweet spot. Enough to keep the dealer rotating frequently, and turns come around fast so nobody waits too long.
What is the dumbass rule in Fuck the Dealer?
If a player guesses a card value when all 4 cards of that value are already face-up on the table, they take a penalty drink (usually 5 sips) for not paying attention.
When does the dealer change in Fuck the Dealer?
The dealer changes when 3 consecutive players fail to guess the card correctly. The deck then passes clockwise to the next person.
Is Fuck the Dealer the same as Screw the Dealer?
Yes, they're the same game. Screw the Dealer is just the PG-friendly name. Same rules, same gameplay, different label.
Can you play Fuck the Dealer without alcohol?
Absolutely. Replace drinks with push-ups, dares, truth questions, or any other fun penalty. The card-guessing mechanic works just as well without alcohol.
How long does a game of Fuck the Dealer last?
A typical game lasts 20-45 minutes depending on group size and pace. The game ends when the deck runs out or players decide to stop.
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